Ipinapakita ang mga post na may etiketa na Filipino Native Games. Ipakita ang lahat ng mga post
Ipinapakita ang mga post na may etiketa na Filipino Native Games. Ipakita ang lahat ng mga post

Biyernes, Hulyo 3, 2009

Play Area:
Play field or gymnasium with a distant of more than 100 meters. Draw two parallel lines with a distance of 100 meters. One line will serve as the starting line while the other will serve as a finish line. Mark every 25th meter on the ground from the starting line up to the finish line.

Formation:
Divide players into teams of four players each. There should be a minimum of two and a maximum of four teams per race. Scatter the players of each team by requesting the first player of each team to stand behind the starting line, the second player behind the 25th meter mark, the third player behind the 50th meter mark and the last player behind the 75th meter mark.



Material needed:
Two bamboo poles (per team) of equal length are used with a foot size tongue to serve as platform for player’s feet which are placed over the bamboo’s meridian, one foot from the ground.



1. On signal, all first players ride on their stilts walk to the 25th mark, gives the bamboo stilts to the second player in the team who repeats the action of the first player.
2. The same pattern is repeated until all players have experienced the bamboo stilt race.
3. The first team to reach the finish line without falling from the stilts wins.



Disqualification:

* A Player walks for more than two steps after a fall
* A player falls twice from the bamboo stilts.
Play Area:
Any play field or grassy area. Draw a starting line, 6 to 10 meters away from the players that will build hurdle with their hands and feet.

Formation:
Divide players into two equal groups, Team A and Team B. The team to jump first falls in line behind the starting line.


1. Two players of Team B form the base of the hurdle by extending their right feet forward and pressing their soles against each other.
2. One by one, the member of Team A jump over the right feet of the players on base, then return behind the line.
3. The two seated players of Team B press the soles of their feet together and put them on top of the two right feet.
4. The jumpers of Team A take turns jumping and returning behind the line again.
5. One of the seated players stretches one hand and puts it upon the toes of the left while each member of Team A jump over the hand.
6. The other seated player adds one of her hands to the hurdle. The opponents continue to jump one after the other.
7. The two seated players keep on adding hands until the hurdle is complete with four hands stacked on top of four feet. The opponents jump every time a hand is added.
8. If a player of Team A touches any part of the hands while jumping, the two teams exchange places and the game starts all over again.
9. If a team succeeds in jumping the complete hurdle without touching it with any part of their body or clothes, a point is scored.
10. The team scoring the most points during the game wins.

Play Area:
Draw a number of parallel lines, four or five meters apart. Then draw a perpendicular line to cross the middle of each parallel line.



Formation:
Divide the players into two teams, each having a captain. One team defends the playing area at the start of the game. Each line is guarded by a player. Usually, the captain is assigned to defend the perpendicular line.


1. All players of the opposing team start in front of the first line. Their object is to pass through all the lines of the defense and back again to the starting place without being tagged by the guards.
2. A point is scored whenever one of the offensive players returns to the starting line.
3. If a member of the offensive team is tagged, the opposing teams change places.
4. The team scoring the most point during an agreed time wins.
5. An offensive player commits a foul when he goes outside the side lines.

Sungka is a quiet siesta game which is popular not only in the Philippines but also in Indonesia, Malaysia, Ceylon and India. It involves dropping of shells into holes carved in a thick wooded board shaped like a boat.

The board is usually made of solid wood with two large deep bowls carved out of the wood at both ends. The whole length of the boat is lined with seven smaller bowls carved in pairs. It is always played by two people. The object of the game is to put as many pebbles as possible in one’s large bowl. It is usually started through a toss coin or “jack en poy” process. Sometimes, players choose to start together and the first one to drop a pebble or a sigay on an empty small bowl stop first while the other player continues.

1. Fill up the seven small bowls with seven pebbles each. Seeds, stones or “sigay” can be used.
2. One player starts the game or both players can start together as desired.
3. Drop a pebble at each bowl. The move should be towards the direction of the large bowl owned by the player. This refers to the large bowl located at the left side of the player.
4. Drop pebbles continuously up to the opponent’s smaller bowls. If the last pebble drops to a small bowl with pebbles, said player scoops all the pebbles in that bowl and continues to play the same till he comes across an empty bowl wherein he will be forced to stop to give way for the other player.
5. The game continues till one of the players come to a full stop.
6. The game is repeated until one of the players loses his pebbles for his smaller bowls which means that he loses.

Note:
1. Never drop the pebbles in the opponent’s large bowl.
2. During the succeeding games, the player who did not cause the “stop” of the previous game starts ahead.